PATHFINDER RPG ULTIMATE EQUIPMENT PDF
Roleplaying Game Reference Document at olhon.info This product is Pathfinder RPG Ultimate Equipment is your one-stop shopping. This document updates the first printing of Ultimate. Equipment .. Pathfinder Roleplaying Game Ultimate Equipment, First Printing,. Update Ultimate Equipment · Pathfinder Roleplaying Game · Pathfinder System. Nickname. PDF Electronic (PDF, DOC, eBook, HTML, etc.) Product Code. PZOE.
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Pathfinder RPG Ultimate Equipment is a must-have companion volume to the Pathfinder First Printing to Second Printing (v)—Download (MB zip/PDF). and what to get in PDF. Already have the core rules but I'm wondering what Ultimate For everything about the Pathfinder Tabletop RPG! Been wondering what PF books to get in print and what to get in PDF. Already. Binding, Hardcover, softcover, PDF Ultimate Equipment, a Pathfinder Roleplaying Game sourcebook featuring content by Dennis Baker.
Critical Core. Core Rules. Replace System. The Great Pendragon Campaign.
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The Black Cube. Killer Kobolds! Roleplaying in the Ice Age. Tales from the Loop. Realms of Terrinoth. Original Adventures Reincarnated 1: Into the Borderlands. Roleplaying in Glorantha.
Band of Blades Early Access. The Voice in the Night. Rise of the Separatists. The Haunting of Equestria. Original Fantasy RPG: House of Illthrix.
Arcana of the Ancients: The book delivers to the readers exactly what it promises and in typical Paizo fashion, the art dazzles and impresses. However, unlike other Paizo products, the consistency of the art leaves the reader wanting. The chapter art opens each section beautifully and most of the in-chapter illustrations match, but others fall far short. Not only do many items remain un-illustrated, but they also miss the opportunity to greet the players with illustration of exotic and Eastern style weapons.
Instead, illustrations of long swords, war hammers, and several other fantasy staples appear leaving the players ever wandering what a kyokesu shoge and many others might look like. The stat-blocks for the items presented follow the same familiar layout, but include some minor updates to make them visually appealing.
Several never-before-seen items also make their print debut in Ultimate Equipment. Many of these RPG Superstar concepts make excellent additions to any game.
However, this remains the vast majority of original content in a book otherwise full of reprinted and slightly updated material. Though to expect the bulk of the book as original content oversteps reason, the ratio felt too heavy in favor of the reprinted material. With materials to make weapons and armor stronger, elemental, or fragile the exotic materials portion allows players to customize on a new level.
On the other side of the table, the exotic materials include rules for bronze age and stone age weapons to run a more primitive setting. The alchemical guide includes dozens of inexpensive items for players to craft or purchase. These items go far beyond the typical alchemist fires and acid, to include alchemical solutions as light sources, trap detectors, and more. The treasure guide takes the character wealth by level and treasure reward by CR tables and expands them into fantastic detail.
Detailing works of art, tapestries, jewelry, ornaments, and much more makes creating a treasure horde easy, more realistic, and more detailed for the players. If you seek an easily referenced collection of items and good source of player items and game mastery information, Ultimate Equipment conveys this very well.
If you want a book of original content or a guided illustration to the some of the more exotic elements of items, keep your fingers crossed, because Paizo rarely leaves opportunities alone.
It has released a whole series of Ultimate books. It is a rather hefty book, with hundreds of entries for a GM and player alike to peruse. In typical Paizo style, they present a stunning book of everything you can imagine to equip your character.
Arms and Armor , as the chapter title implies, describes a vast array of weapons and armor. It ranges from the mundane and previously published to the more exotic and never seen before at least in Pathfinder.
From swords, bows, and axes to a variety of strange and exotics blades as well as firearms, this chapter has it all. Much of the Firearms were simply reprinted from Ultimate Combat.
On the other hand, the section on Special Materials was very interesting. I could not tell you if this was previously published but I am sure some of it was. However, this presents a clear and organized list of various materials you could make weapons and armor with. Your armor could be made from dragonhide, adamantine, angelskin or blood crystal.
Or you can be a little more old-school and have stone weapons or bronze armor. There is a good amount to choose from, if you have the gold. Gear gives the reader a list of mundane items to choose from. From adventuring gear, tools and skill kits to animals and transportation as well as entertainment and trade goods.
Most eye-catching in this section is the Alchemical Remedies, Tools and Weapons. There is a great variety of chemicals, solvents, cures and corrosives anyone can use.
The chapter closes out with a two-page discussion on Poisons. Here I am sure players would spend a lot of time. I was simply fascinated by the number of special abilities armor and weapons could have. But on top of that there are dozens of armor as well as weapons. Rings, Rods and Staves is probably the third most popular place if not the second. Here you can find wands, rings and staffs of all kinds, and like other chapters, some are previously published and some are original.
Wondrous Items includes all the magical items from previous sources as well as original items from the RPG Superstar competition Paizo sponsors every year. Sorting through many of these items, I was able to find a few of the Superstar entries as well, bringing more value to the book. The Artifact section includes both Minor and Major.
Almost as Feared as their Prey
Intelligent Items are those items magically imbue with sentience and usually are treated as NPCs. This section begins with an explanation and rules on how to create one. This is followed by a short list of a few of the known intelligent items of the Pathfinder game. The Appendices has a few handy tools for a GM to use, including a Treasure Generator, aong with various random tables for the various equipment types as well as a Gems and Jewels generator.
One nice feature is that each type is color coded for ease of reference. Each group is broken out in subgroups and they added nice tabs on the edge of the pages to make it easy to thumb through. Another nice feature are the tables with a complete list of each item type in each section, merging all the previously published items with the new. The book itself is stunning, with fantastic art throughout.While this book would be difficult to read cover to cover by most, I find Ultimate Equipment to be a very useful companion to the core books, and indeed a well organized reference book which shall find itself at home directly beside my Pathfinder Core Rules book.
I chose to do this review a little differently. Legacy of Dragonholt. However, this remains the vast majority of original content in a book otherwise full of reprinted and slightly updated material. As an action, you can transform into your Hybrid form.
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